Developers A 2.5-year-late clone of Castle Crashers, a game that came out over 13 years ago and still has more players than this one anyway. … Full Review »Ī 2.5-year-late clone of Castle Crashers, a game that came out over 13 years ago and still has more players than this one anyway. The game is just OK, but without a serious amount of tweaks and DLC content, it'll be soon forgotten. They could've at the very least gone for an R18+ rating with brutal deaths (especially for the bosses) which would've at least given it a selling point. Releasing at a time when the world is playing Elden Ring and Horizon 2 is questionable, but with games like Nobody saves the world, Hades and so on, you wonder why this game exists at all. Overall an ok game, but hard to recommend. Mighty Kingdom say they make games with heart, but no heart was put into the story (poorly scripted and not even animated, tbh it is extremely cringe-worthy and I can't believe that after 3+ years of development they left it at such a state), nor did they put much love into the level designs and mob variety. But even in co-op, there are no things such as power synergies between player abilities etc, so it's not overly exciting. I think the only thing that this game has going for it is the co-op fun, because single player is depressingly boring. If they removed the base and made the entire journey linear rather than forcing backtracking through loading screens to clear all areas, the pace and overall experience would be much better. Has systems such as shops and a main central base which only really serve to slow the pace of the game down, which is already slow. Has A Game that should've been released long ago and struggles to stand up against all the Rogue-lites/likes that are currently on offer. A Game that should've been released long ago and struggles to stand up against all the Rogue-lites/likes that are currently on offer.
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